Reference Guide: Racial Abilities by Class

You get your racial skill/ability at level seven from a quest in your capital city. These quests are generally pretty easy to do. Here is a list of the skills you learn upon completion.

– Brawler (Gibberling); Brawler’s Trick, increases agility by 30% for 30 seconds.
– Champion (Kanian); Unbreakable Armor, increases armor by 30% for 30 seconds.
– Vanquisher (Xadaganian); Vanquisher’s Will, increases resistance to magical spells by 30% for 30 seconds.
– Brute (Orc); Untamed Strength, increases strength by 30% for 30 seconds.

– Templar (Elf); Pious Brand, inflicts y to z Holy damage. Puts a mark of the Pariah on the target and inflicts a Pious Brand that increases the target’s wound complexity.
– Crusader (Kanian); Zealous Blow, inflicts y to z physical damage. Puts a mark of the Pariah on the target and a deep wound that inflicts X over 20 seconds.
– Avenger (Xadaganian); Rousing shout, reduces damage taken by party by 50% for 10 seconds.
– Reaver (Orc); Exhuast Evil, inflicts y to z physical damage. Puts a mark of the pariah on the target and burns x energy or w mana.

– Trickster (Gibberling); Crafty Snare, throws a net at the target immobolizing them for 5 seconds. Any damages cancel the effect.
– Ranger (Kanian); Blinding Shot, inflicts x-y damage and binds the target for 4 seconds.
– Stalker (Xadaganian); Stalker’s Mine, caster can plant an invisible mind that will explode when an enemy enters the area of effect of the mine.
– Marauder (Orc); No Escape, uncovers hidden or invisible targets.

– Priest (Elf); Vindictive Punishment, brands the target with a spell that burns x mana or x energy for each ability they use.
– cleric (Kanian); Tensess Shield, calls for the power of tensess to surround you with a divine shield that absorbs X damage.
– Inquistitor (Xadaganian); Unshakeable Conviction, party members are immune to control spells for 10 seconds.
– Heratic (Arisen); Warped Faith, increases faith by 30% for 30 seconds.

– Anamalist (Gibberling); Hold ’em, orders your pet to rush the target. Forces the target to attack your pet.
– Druid (Kanian); Scare ’em, orders your pet to scare the target for 10 seconds.
– Shaman (Orc); Spiritual Link, Binds your spirit to your pet for 20 seconds, causing all damage to you or your pet to be split

between you equally.

– Archmage (Elf); Arcane Mastery, increases your intelligence by 30% for 30 seconds.
– Magician (Kanian); Magician’s Concentration, prevents casting interruption for 15 seconds.
– Sorcerer (Arisen); Astral Arrow, deals high amount of damage to a single target and stuns for 2 seconds.

– Demonologist (Elf); Demonic Curse, inflicts x shadow damage every 2 seconds. Heals party members for the amount of damage dealt.
– Defiler (Xadaganian); Art of Reanimation, increases the strength and expertise of any summoned creature by 30% for 30 seconds.
– Savant (Arisen); Dark Touch, heals the summoned creature to full health.

– Seer (Gibberling); Elevated Insight, forsee the future and avoid all physical damage for 10 seconds.
– Mentalist (Xadaganian); Will of the Mentalist, grants immunity to physical attacks for 10 seconds. You are unable to move or use abilities during this time.
– Occulist (Arisen); Mental Resilience, cleanses your mind and grants each ability a chance to remove Mental Overload.

    • Cats
    • February 12th, 2010

    Under the Scout Section you made a typo.
    – Stalker (Xadaganian); Stalker’s Mine, cater can plant an invisible ‘mind’ that will explode when an enemy enters the area of effect of the mine.

    You wrote ‘mind’ instead of ‘mine’

    • habba
    • January 22nd, 2010

    Really useful to see all of these abilities at one place, thanks 🙂

      • i5o5
      • January 22nd, 2010

      np 😉

    • juulpower
    • January 22nd, 2010

    woopers I pm’ed the gibberling racial. btw azar, are you ashkir? I didn’t even know that when I pm’ed it :O

    • I am. :]

        • juulpower
        • January 22nd, 2010

        ok 🙂 my IGN is leader atm… may I add you to my friendlist? 🙂

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