Astral Ships: An Introduction


Thanks to miss_sadie and haz_ and Darren of gPotato for allowing me and Rotsicle to go on an Astral ship to learn the basic functions of it! And man! That system is complicated but a lot of fun! I can see this becoming more popular then end game raid content not involving the ships.

The ships take a dedicated group of people. A group of six. There are many sections to the ship, and we are hard at work on making this content available to you readers as a reference material!

We will be writing the astral ships overview into pieces as we pool together our notes and screenshots we took. Yes, I know I missed getting some that I just now thought about, but we’ll try to keep this content coming up, and be around well before astral ships come out in open beta. Just keep on watching us for more content! :].

So here are some commonly asked questions about Astral Ships and the Astral answered! If you have a question, feel free to reply! We’ll attempt to answer!

Can you attack your own faction’s ships to be greedy for treasure?
Currently undecided. If you can do so, it will be out in the Deep Astral.

What does ‘allod’ mean?
An allod is a land mass/island.

Can you self destruct your ship?
Yes! I pressed the button myself! =D

We died. :[. And the ship blew up! Big bang!

Can you board enemy ships?
Yes! That is why your group must work together! You don’t want the enemy to get to your booty! If you don’t pay attention your enemy can literally walk in and out with your treasure without a fight. :X.

When you see an enemy ship, does your ship automatically go up to it or have an auto pilot?
No. It does not. Hope your group can work together to get it parked nice and close and your helmsmen can keep your main weapons facing the ship you want to board/attack!

What happens if you ‘accidentally’ jump off into the Astral from the ship?
You die. But you get resurrected in the infirmary. With each death you will have more downtime

Are there really goblin mechanics?
Yes! And they’re bigger then they look!

Do ships become more powerful with time?
Yes! When you get treasure you have to take it back to your Astral Hanger and it needs to clear through the customs. After this you can see the loot. The loot can be ship upgrades, even player gear or sometimes other things! Game Master Haz assures us that it is a good mixture. Some upgrades can be to the shields, some to faster cannons, or even more powerful things for the ship!

What color is the Astral?
A gray/black/purple hue. Closer to an allod it can be blue.

How many players does it take to run an Astral Ship?
Well, let’s break it down piece by piece. These are the minimum recommended by many Russian players.

  • Helm: 1-2 Players.
  • Gunners: 2-4 Players.
  • Navigator: 1 Player

Many recommend twelve players. I did get the chance to talk to a few russian players and it seems that guilds and groups commonly have different setups. Astral Ships have the potential of beating a lot of games in ‘raid content’. Many guilds develop tactics, and try out new things. This is going to be likely in Allods Online. It’ll be a long time before we see a ‘standard’ makeup.

Any cool screenshots we can see now?
Sure. Why not?

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  1. I have a few questions:

    You said that it is recommended 1-2 players to operated the helm. How does that work? If you have a single player, will he see all ship controls on a single screen, or will he need to constantly switch between the controls for steering and horizontal/vertical engines? If it’s all-in-one, how does it work with two players?

    And what are we looking at on that last screenshot (the one with the all the percentages), what control displays that view?

    What are Goblin Mechanics? Are they just random NPCs roaming the ship, or do they serve any purpose?

    What happens when your ship explode, either by losing a battle or self-destructing? Do you lose the ship for good, or can it be repaired?

    BTW, Love Boat cracked me up 😛

    Thanks a lot for the report.

    • For the helm, there are three separate devices. Steering wheel, the horizontal engine and vertical engine. We’ll be writing a post about this soon. They are three separate interfaces. You’ll have to manually switch between them.

      I plan on explaining that in a post. The percentages is how much life the device has, etc. If it gets to 0% it breaks. There are a lot of varying devices on a ship.

      There are three goblin mechanics by default on a ship, they are in the far low deck, kind of hidden. Before one leaves the Astral Hanger I recommend fully exploring the ship and find them. Goblin mechanics repair your broken devices. You have to manually pick them up and take them to the device you want them to repair.

      If your ship explodes. You die. You get resurrected in your capital after a purgatory wait. You don’t lose your ship for good. You need to repair it. It takes about a day if I remember Haz right.

      I hope these helped. :]

      • Thanks for the answers. Just one additional question. If I understand what I read all over the internet right, this ship can only handle a single 6-man party, right? That means that you cannot have more people on the ship besides those 6?

        And is it also correct that there is a raid-sized ship?

      • Kemwer :

        Thanks for the answers. Just one additional question. If I understand what I read all over the internet right, this ship can only handle a single 6-man party, right? That means that you cannot have more people on the ship besides those 6?

        And is it also correct that there is a raid-sized ship?

        Right now, these are rumors.

        I believe ship size is 12 or 24.

        Those 32-36 folks are incorrect. I’ll check with some people to see what the NA version is.

  2. Fun Fact: Group two were on the SS Sadie!

    It sunk. D=

    • juulpower
    • January 26th, 2010

    who did you take with you?

    • Azar
      Bryo
      Aldacan
      Wakamole
      Xetia
      Fortunata
      DustyMoon
      Zivadin
      Duin
      Rotsicle
      Gwenivere
      Shiko

        • juulpower
        • January 26th, 2010

        w00t, now I have hope for some more good screens for our guild recruitment thread. Or do I need permission for that?

      • juulpower :

        w00t, now I have hope for some more good screens for our guild recruitment thread. Or do I need permission for that?

        If they took any. :]. I think I forgot to grab one of the grouping that had our names, but they’re more then welcomed to share the screenshots they took.

        I’m slowly going through mine for the guides before I post any extras.

    • juulpower
    • January 26th, 2010

    see? and only level 20+ could participate? no fair :O

    • It was the recommended level originally.

        • juulpower
        • January 26th, 2010

        ok =) kinda strange though

    • juulpower
    • January 26th, 2010

    ‘the reactor is overheat!’
    haha, awesome xD

    why is everybody called as(tral)tour t/m 6? ><

    • We were given accounts to use just for the tour. They were just a random level forty. We didn’t get to keep them. So we won’t be testing ‘holy land ganking combat glory’. :].

        • juulpower
        • January 26th, 2010

        oops I used t/m while that’s something dutch meaning ‘tot en met’ which actually means 1 to 6 (I forgot the one)

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