Archive for the ‘ Class: Psionicist ’ Category

Psionicist Guide Part II: Attributes and Abilities


Welcome to Part II of my Psionicist Guide.  In this part, I will take a look at the attributes and spells/abilities that are the building block of your character.  I will go over the importance of each attribute, the effects of each spell and suggested attribute/ability builds.

Thanks for joining me for Part II and I hope you find the guide worthwhile!

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Psionicist Guide Part I: Races and Class Mechanics

Why choose a Psionicist?

So, you want to be a Psionicist?  Great choice.  But what, exactly, is a Psionicist and what do they do?  Hopefully this guide will help you make the decision to become a Psionicist and, once that decision is made, help you to be a better Psionicist.

So, let’s begin with what a Psionicist does in-game.  What is his job?  Primarily he is a crowd control class.  Yes, he can DPS but that is not his primary role.  If DPS is what you want to do, then you may find a Mage or Scout more to your liking.   If you want to be able to lock down targets in PvE and PvP, then the Psionicist might just be what you are looking for.

A Psion has many abilities to carry out this task.  Shockwave is one of the first abilities that you receive and allows you to stun enemy targets for up to sixteen seconds at a time.  With a low cooldown time of only ten seconds, this means that you can lock down a single target for extended amounts of time.

Hypnosis is also a powerful skill and will allow you to lock a mob (or person!) in place for up to two minutes at a time!  Healer in the back of a group giving you problems in PvP?  Simply hypnotize him and forget about him until his friends are all accounted for!

In addition to the many crowd control abilities, the Psion also has access to the only long-term speed buff in the game, Rapid Metabolism, which grants all members in the Psion’s group a 30% movement speed increase out of combat.  This will make travel much quicker and gives a large advantage in open world PvP.

With all the tricks a Psionicist brings to the table, it is not surprising that he is highly sought after for groups, whether PvE or PvP.  Crowd control, buffs and DPS, what more can you ask for?

Psionicist Race Choice

After deciding to become a Psion, the first choice you will be faced with is race.  Three races can become Psionicists, two on the Empire side and one on the League.  Each race can become very powerful Psions and the choice really comes down to aesthetics.  However, there is one main difference between each race that must be accounted for and that is the class Racial Ability.

Empire Psionicists:

1.  The Xadaganian MentalistMentalist’s Will – Immunizes caster to any mêlée damage  (Also has the best animation of any ability in the game, in my opinion, as show below!)

2. The Arisen OccultistStress Coping – Clears the mind of the caster.  This used to be the best skill for Psions, by a long shot.  It removed Mental Overload (explained below) and negated the single biggest disadvantage of the class.  However, this has been nerfed to only a small percentage chance to proc (currently 4% with each spell).

League Psionicists:

1.  The Gibberling SeerInsight – Allows the caster to predict his enemy’s actions and thus avoid any of their mêlée attacks.  Very similar to the Mentalist but without the movement disadvantage.  This makes it a better racial than what the Mentalist has.  I guess the cool animation that the Mentalist gets makes up for it?

All in all, the races are very comparable and your best bet is going with whatever asthetic you prefer or whatever Faction you want to play on.  All three races make for very practical Psions.

Class Mechanics

The mechanics of the Psionicist differentiate him from all the other Allods Online Archetypes and any other class I have played in an MMO.  These mechanics control how the Psion plays and what you can do with him.  Learn what these mechanics are and you will understand the class better.

The Mental Link Window

1.  Mental Link: The Mental Link is the building block of the Psionicist and the one ability on which the entire class is based.  Mental Link is a single target spell that establishes a mental contact with the target.  This will open up the target to many of the Psion’s abilities and will also return half of the mana costs of all spells cast on the target back to the Psion.  In addition, it will raise the Psionicist’s conviction stat by 5%.  Finally, it will give the Psionicist the ability to use an Astral Echo ability, which can place a DoT, Instant damage or short-term Paralysis effect on the target.  This is a six second cast, although later you can pick up Will Suppression, which will give an instant Mental Link ability and allows two targets to be Mental Linked at a time.

Mental Overload Tooltip

2. Mental Overload: Mental Overload is a debuff that many of the Psionicist’s abilities can give.  It reduces the Perception and Intelligence of the Psionicist.  This debuff can stack and can severely cut the Psion’s DPS if not dealt with quickly.

Sensitive Perception Tooktip

3.  Sensitive Perception: Sensitive Perception has a chance to proc during Psychic Shock (10% chance with each pulse) and when the Psion’s target dies, if the target is Mind Linked and as long as the Mind Link as never been broken with the target.  This will make the next Mental Link cast instant.  Invaluable ability that makes killing mobs quickly much easier.  There are ruby talents that will also allow Sensitive Perception to proc after a crit.  (Thanks to Ciro for pointing some of the above out!)

End of Part One…

The next edition will cover stats, abilities, weapons and armor in-depth.  Please check back for Part II, coming soon!

Interview with Tato, PvP Nut

Today I had the honor of interviewing a PvP nut, Tato. Tato is a renowned PvP master among the NA community. He has set up a very successful PvP event that was a lot of fun (sadly I missed it). GMs even showed up, so it sounded sweet. (Click for a video for a part of it). It even looks great. Hopefully we’d see more stuff like this!

Now, without further ado, here is the interview with the one and only Tato, an Arisen Psionicist!

Me: Hello there Tato! Can you tell us a bit about yourself?
Tato: Hi, sure my class isa Psionicist and I’m crazy for pvp #1 thing. I love to do mostly in mmorpgs and its like I like to focus on when I start a gaine. ^^
Me: When did you start playing Allods Online?
Tato: I started playing Allods in the first closed beta test for the NA version. ^^. And I’m loving it. =P
Me: The EU GMs confirmed a few days ago that they’re already planning an expansion for Allods, are you in the slightest curious about it?
Tato: Yes I am hoping they add more PvP content into the game. So far I’ve only read that Goblinball and Holy Lands (open world PvP) is the only thing there for guys like me. So it would be nice to see some battlegrounds or other mini PvP games.
Me: So far in this game, how do you like the FFA arena the exists outside of the capital cities?
Tato: I’m loving it. Great idea, you would think not many people would go but a lot of high levels (for the moment) always hang around there. ^^. Its mostly for levels on Empire side though. =P And so far the only class I lose to are shamans. Plus it’s a great way to meet new players.
Me: If they can add any type of dueling, PvP, arena, or battleground mechanisms, what would you want to be added?
Tato: Like a capture the flag battleground or open world capture the flag or capture the base. Something where teamwork is what helps us win and not just stacking one class for the most damage getting kills. Something to actually make us play as a team.
Me: Many mmorpgs have a dueling system? Would you like a system where you can duel a player anywhere, or would you much rather to do it down at the arena?
Tato: Well the arena is nice for it, but people tend to jump in too much. A dueling system would be a great installment in my opinion. It would be really good and I know a lot of people would like it. So yes, I would love to see that added.
Me: In other mmorpgs, what were your favorite PvP mechanics?
Tato: My first mmorpg was Guild Wars and my favorite part about that game was the Guild v Guild system. It was great cause I’m more of a social gamer/teamplayer and that form of PvP was great. You had to fight for a guild and protect your guild hall (basically it was your base). It was great, I’ve always been a fan.
Me: In other mmorpgs, what were your pet peeves?
Tato: Hmm, trying to think lol. I’m a PvP man at heart so all PvP even bad PvP is good to me. =P. To be honest, I can’t really think of PvP I hated in other mmos I’ve played AoC, GW, Darkfall, Warhammer, WoW and some free mmorpgs.
Me: Looking forward to PvP afkers? =P
Tato: Always =] means fear glory and free kills. lol.
Me: In WoW me and my friend used to go to the Alliance cave and kill the afkers in AV.
Tato: I’m so dedicated to PvP and hating leveling. That I played WoW for over 2 years and never got a toon past level 57. Only played 19 twinks the WHOLE time.
Me: So far, how are you liking your class?
Tato: So far I’m loving my class even though I did mess up on some talent rubies and I gimped myself. ><. This class is awesome just takes some time getting used to it and stuff. But I’m loving it. It reminds me of a mesmer class in Guild Wars ^^ Psi #1! =]
Me: Besides being able to kill a shaman, what would you like to be able to do with your class?
Tato: Scouts, lol. The little suckers stunlock me to death 70% of the time if they get off the first hit. >>. And when they stealth it’s even worse :<.
Me: How often do people interfere when you are fighting 1 on 1 in the arena?
Tato: Depends. When it’s mostly 20s not a lot. When there’s low levels everytime. Since they see us 20s they get scared of jumping in but to be honest we don’t even kill low leels as much as we could/should lol.
Me: Are you looking forward to Astral ships PvP?
Tato: Yes sir! ^^ Mostly for the part that I get to board the ships and attack other people in the ship. Ship battles themself doesn’t interest me least not much for now. But it’s a new sick aspect/idea to PvP like that. So I can’t wait to see it.
Me: The rumored cost is 1500 gold, looking forward to that?
Tato: In AoC you had to bring in thousands and thousands of resources just to get from a t1 guild town to t2. So 1500g yes, its a lot but inbetween guildies I’m sure that the money will upcome made quick. But to directly answer the question, no I’m not.

A big thanks to Tato for taking the time at showing us a PvP opinion of the game! Here are some screenshots: